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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCommands.h |
Include | #include "GeometryCollection/GeometryCollectionCommands.h" |
Syntax
class FGeometryCollectionCommands
Remarks
The public interface to this module
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildProximityDatabase
(
const TArray< FString >& Args, |
Build Proximity Database |
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void | DeleteCoincidentVertices
(
const TArray< FString >& Args, |
|
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void | DeleteGeometry
(
const TArray< FString >& Args, |
Remove the selected geometry entry |
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void | DeleteHiddenFaces
(
UWorld* World |
|
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void | DeleteStaleVertices
(
UWorld* World |
|
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void | DeleteZeroAreaFaces
(
const TArray< FString >& Args, |
|
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int32 | EnsureSingleRoot
(
UGeometryCollection* RestCollection |
Ensure single root. |
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void | HealGeometry
(
UWorld* World |
Remove Holes |
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void | PrintDetailedStatistics
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintDetailedStatistics", uses the selected GeometryCollectionActor to output detailed statistics |
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void | PrintDetailedStatisticsSummary
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintDetailedStatisticsSummary", uses the selected GeometryCollectionActor to output detailed statistics |
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void | PrintStatistics
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintStatistics", uses the selected GeometryCollectionActor to output statistics |
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void | SelectAllGeometry
(
const TArray< FString >& Args, |
Select all geometry in hierarchy |
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void | SelectInverseGeometry
(
const TArray< FString >& Args, |
Select inverse of currently selected geometry in hierarchy |
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void | SelectLessThenVolume
(
const TArray< FString >& Args, |
Select no geometry in hierarchy |
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void | SelectNone
(
const TArray< FString >& Args, |
Select no geometry in hierarchy |
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void | SetNamedAttributeValues
(
const TArray< FString >& Args, |
Command to set attributes within a named group. |
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void | SetupNestedBoneAsset
(
UWorld* World |
Test Bone Asset |
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void | SetupTwoClusteredCubesAsset
(
UWorld* World |
Setup two clustered cubes |
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void | SplitAcrossYZPlane
(
UWorld* World |
Split across xz-plane |
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void | Command invoked from "GeometryCollection.ToString", uses the selected GeometryCollectionActor to output the RestCollection to the Log | |
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void | WriteToHeaderFile
(
const TArray< FString >& Args, |
Command invoked from "GeometryCollection.WriteToHeaderFile", uses the selected GeometryCollectionActor to output the RestCollection to a header file |
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void | WriteToOBJFile
(
const TArray< FString >& Args, |
Command invoked from "GeometryCollection.WriteToOBJFile", uses the selected GeometryCollectionActor to output the RestCollection to an OBJ file |