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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection > FGeometryCollectionCommands
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCommands.h |
Include | #include "GeometryCollection/GeometryCollectionCommands.h" |
Source | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionCommands.cpp |
static void SetNamedAttributeValues
&40;
const TArray< FString > & Args,
UWorld &42; World
&41;
Remarks
Command to set attributes within a named group.
GeometryCollection.SetNamedAttributeValues
[
Where type is in SupportedAttributeTypes (bool,int32,float) and
For Example : GeometryCollection.SetNamedAttributeValues bool SimulatableParticlesAttribute Transform 0 BoneName Cube_1_1
This will set the bool attribute SimulatableParticlesAttribute of the Transform group to false where BoneName equals Cube_1_1