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Unreal Engine C++ API Reference > Plugins > GeometryCacheEd > FAssetTypeActions_GeometryCache
- IAssetTypeActions::OpenAssetEditor()
- FAssetTypeActions_Base::OpenAssetEditor()
- FAssetTypeActions_GeometryCache::OpenAssetEditor()
References
Module | GeometryCacheEd |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/AssetTypeActions_GeometryCache.h |
Include | #include "AssetTypeActions_GeometryCache.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Private/AssetTypeActions_GeometryCache.cpp |
virtual void OpenAssetEditor
&40;
const TArray< UObject &42; > & InObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor
&41;
Remarks
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.