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Unreal Engine C++ API Reference > Plugins > GeometryCacheAbcFile > UGeometryCacheTrackAbcFile
- UGeometryCacheTrack::UpdateBoundsData()
- UGeometryCacheTrackAbcFile::UpdateBoundsData()
References
Module | GeometryCacheAbcFile |
Header | /Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Public/GeometryCacheTrackAbcFile.h |
Include | #include "GeometryCacheTrackAbcFile.h" |
Source | /Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Private/GeometryCacheTrackAbcFile.cpp |
virtual const bool UpdateBoundsData
(
const float Time,
const bool bLooping,
const bool bIsPlayingBackward,
int32 & InOutBoundsSampleIndex,
FBox & OutBounds
)
Remarks
UpdateBoundsData
Note: Bounds may be sampled at a different rate than the matrixes above so they have separate sample indexes to cache.