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API > API/Plugins > API/Plugins/GeometryCache
Interface for assets/objects that can own UserData
| Name | UGeometryCacheCodecBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include Path | #include "GeometryCacheCodecBase.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UGeometryCacheCodecBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGeometryCacheCodecBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCacheCodecBase
(
const FObjectInitializer& ObjectInitializer |
GeometryCacheCodecBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UGeometryCacheCodecBase() |
GeometryCacheCodecBase.h |
Structs
| Name | Remarks |
|---|---|
| FEncoderBaseData |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginCoding
(
TArray< FStreamedGeometryCacheChunk >& AppendChunksTo |
Encoding is only available in editor builds. | GeometryCacheCodecBase.h | |
virtual void CodeFrame
(
const FGeometryCacheCodecEncodeArguments& Args |
GeometryCacheCodecBase.h | ||
virtual FGeometryCacheCodecRenderStateBase * CreateRenderState () |
Create a new FGeometryCacheCodecRenderStateBase for this codec. | GeometryCacheCodecBase.h | |
virtual bool DecodeBuffer
(
const uint8* Buffer, |
GeometryCacheCodecBase.h | ||
virtual bool DecodeSingleFrame
(
FGeometryCacheCodecDecodeArguments& Args |
GeometryCacheCodecBase.h | ||
virtual void EndCoding() |
GeometryCacheCodecBase.h | ||
virtual int32 GetEncoderFrameNumer() |
GeometryCacheCodecBase.h | ||
virtual bool IsSameTopology
(
int32 FrameA, |
GeometryCacheCodecBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsSameTopology
(
const TArray< int32 >& TopologyRanges, |
GeometryCacheCodecBase.h |