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Info stored per sample that is always resident in memory and does not require parsing the chunks. Needed to keep support for serialization of FGeometryCacheTrackStreamableSampleInfo
| Name | FGeometryCacheTrackStreamableSampleInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h |
| Include Path | #include "GeometryCacheTrackStreamable.h" |
Syntax
struct FGeometryCacheTrackStreamableSampleInfo : public FGeometryCacheTrackSampleInfo
Inheritance Hierarchy
- FGeometryCacheTrackSampleInfo → FGeometryCacheTrackStreamableSampleInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryCacheTrackStreamable.h | |||
FGeometryCacheTrackStreamableSampleInfo
(
float SetSampleTime, |
GeometryCacheTrackStreamable.h |