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All render thread state for a geometry cache track. This contains shared render thread state shared by all GeometryCacheComponents that use the same GeometryCache. The per-component state is managed in the GeometryCacheScene proxy.
| Name | FGeometryCacheTrackStreamableRenderResource |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h |
| Include Path | #include "GeometryCacheTrackStreamable.h" |
Syntax
class FGeometryCacheTrackStreamableRenderResource : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FGeometryCacheTrackStreamableRenderResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCacheTrackStreamableRenderResource() |
GeometryCacheTrackStreamable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DecodeMeshData
(
int32 SampleIndexToDecode, |
Decode a single frame of mesh data. | GeometryCacheTrackStreamable.h | |
FGeometryCacheCodecRenderStateBase * GetCodec() |
GeometryCacheTrackStreamable.h | ||
| Get the UGeometryCacheTrackStreamable track corresponding to this render resource. | GeometryCacheTrackStreamable.h | ||
void InitGame
(
UGeometryCacheTrackStreamable* Track |
GeometryCacheTrackStreamable.h | ||
bool IsTopologyCompatible
(
int32 SampleIndexA, |
GeometryCacheTrackStreamable.h | ||
bool UpdateMeshData
(
float Time, |
GeometryCacheTrackStreamable.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
GeometryCacheTrackStreamable.h | ||
virtual void ReleaseRHI() |
GeometryCacheTrackStreamable.h |