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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeometryCacheSceneProxy
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Syntax
struct FScratchMemory
Remarks
Scratch memory for frame update - do not use directly.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FColor > | InterpolatedColors | |
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TArray< FVector3f > | InterpolatedMotionVectors | |
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TArray< FVector3f > | InterpolatedPositions | |
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TArray< FPackedNormal > | InterpolatedTangentX | |
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TArray< FPackedNormal > | InterpolatedTangentZ | |
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TArray< FVector2f > | InterpolatedUVs |