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Unreal Engine C++ API Reference > Plugins > GeometryCache
Inheritance Hierarchy
- FGeometryCacheCodecRenderStateBase
- FGeometryCacheCodecRenderStateRaw
- FGeometryCacheCodecRenderStateV1
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
Include | #include "GeometryCacheCodecBase.h" |
Syntax
class FGeometryCacheCodecRenderStateBase
Remarks
Render thread side state. This is not a full blown FRenderResource it is a child instead of the UGeometryCacheTrackStreamable's Render Resource instance.
Constructors
Type | Name | Description | |
---|---|---|---|
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FGeometryCacheCodecRenderStateBase
(
const TArray< int32 >& SetTopologyRanges |
Called on the game thread as part of UGeometryCacheCodecBase::CreateRenderState |
Destructors
Type | Name | Description | |
---|---|---|---|
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This will be called on the render thread |
Functions
Type | Name | Description | |
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bool | ||
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void | Called once we are on the render thread this can create any render buffers etc. | |
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bool | IsTopologyCompatible
(
int32 SampleIndexA, |