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API > API/Plugins > API/Plugins/GameplayGraph
| Name | TDefaultGraphSerialization |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayGraph/Source/GameplayGraph/Public/Graph/GraphDefaultSerialization.h |
| Include Path | #include "Graph/GraphDefaultSerialization.h" |
Syntax
template<typename TSerializableGraph>
class TDefaultGraphSerialization : public IGraphSerialization
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TDefaultGraphSerialization() |
Graph/GraphDefaultSerialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSerializableGraph & GetData() |
Graph/GraphDefaultSerialization.h |
Overridden from IGraphSerialization
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
int32 NumVertices, |
Graph/GraphDefaultSerialization.h | ||
virtual void Reset() |
Graph/GraphDefaultSerialization.h | ||
virtual void WriteGraphEdge
(
const FGraphVertexHandle& VertexHandleA, |
Graph/GraphDefaultSerialization.h | ||
virtual void WriteGraphIsland
(
const FGraphIslandHandle& IslandHandle, |
Graph/GraphDefaultSerialization.h | ||
virtual void WriteGraphProperties
(
const FGraphProperties& Properties |
Graph/GraphDefaultSerialization.h | ||
virtual void WriteGraphVertex
(
const FGraphVertexHandle& VertexHandle, |
Graph/GraphDefaultSerialization.h |