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API > API/Plugins > API/Plugins/GameplayCamerasEditor
An editor widget for a camera variable collection.
| Name | SCameraVariableCollectionEditor |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/SCameraVariableCollectionEditor.h |
| Include Path | #include "Editors/SCameraVariableCollectionEditor.h" |
Syntax
class SCameraVariableCollectionEditor : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SCameraVariableCollectionEditor
- FSlateControlledConstruction → SWidget → SCompoundWidget → SCameraVariableCollectionEditor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SCameraVariableCollectionEditor() |
Editors/SCameraVariableCollectionEditor.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FEntryTextFilter | TTextFilter< const UCameraVariableAsset * > | Editors/SCameraVariableCollectionEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeferredRequestRenameItem | bool | Editors/SCameraVariableCollectionEditor.h | ||
| bUpdateFilteredItemSource | bool | Editors/SCameraVariableCollectionEditor.h | ||
| CommandList | TSharedPtr< FUICommandList > | Editors/SCameraVariableCollectionEditor.h | ||
| FilteredItemSource | TArray< UCameraVariableAsset * > | Editors/SCameraVariableCollectionEditor.h | ||
| ListView | TSharedPtr< SListView< UCameraVariableAsset * > > | Editors/SCameraVariableCollectionEditor.h | ||
| OnDeferredRenamedItem | FSimpleDelegate | Editors/SCameraVariableCollectionEditor.h | ||
| SearchBox | TSharedPtr< SSearchBox > | Editors/SCameraVariableCollectionEditor.h | ||
| SearchTextFilter | TSharedPtr< FEntryTextFilter > | Editors/SCameraVariableCollectionEditor.h | ||
| VariableCollection | TObjectPtr< UCameraVariableCollection > | Editors/SCameraVariableCollectionEditor.h | ||
| WeakDetailsView | TWeakPtr< IDetailsView > | Editors/SCameraVariableCollectionEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Editors/SCameraVariableCollectionEditor.h | ||
void GetSelectedVariables
(
TArray< UCameraVariableAsset* >& OutSelection |
Gets the selected variables in the list view. | Editors/SCameraVariableCollectionEditor.h | |
void RequestListRefresh() |
Requests that the list view be refreshed by the next tick. | Editors/SCameraVariableCollectionEditor.h | |
void RequestRenameSelectedVariable() |
Enter editing mode for the first currently selected variable's name. | Editors/SCameraVariableCollectionEditor.h | |
void RequestRenameVariable
(
UCameraVariableAsset* InItem, |
Enter editing mode for the given variable's name. | Editors/SCameraVariableCollectionEditor.h | |
void SelectVariable
(
UCameraVariableAsset* InItem |
Selects the given variable if it is in the list view. | Editors/SCameraVariableCollectionEditor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
const FGeometry& AllottedGeometry, |
Editors/SCameraVariableCollectionEditor.h |