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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/SCameraRigAssetEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindAndJumpToObjectNode
(
UObject* InObject |
Finds a node for the given object and, if so, jumps to it. | Editors/SCameraRigAssetEditor.h | |
bool FindAndJumpToObjectNode
(
UObject* InObject, |
Editors/SCameraRigAssetEditor.h |
FindAndJumpToObjectNode(UObject *)
Description
Finds a node for the given object and, if so, jumps to it.
| Name | FindAndJumpToObjectNode |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/SCameraRigAssetEditor.h |
| Include Path | #include "Editors/SCameraRigAssetEditor.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraRigAssetEditor.cpp |
bool FindAndJumpToObjectNode
(
UObject * InObject
)
FindAndJumpToObjectNode(UObject *, ECameraRigAssetEditorMode)
| Name | FindAndJumpToObjectNode |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/SCameraRigAssetEditor.h |
| Include Path | #include "Editors/SCameraRigAssetEditor.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraRigAssetEditor.cpp |
bool FindAndJumpToObjectNode
(
UObject * InObject,
ECameraRigAssetEditorMode InEditorMode
)