Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/FObjectTreeGraphClassConfigs
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCallTraits< TOptional< FLinearColor > >::ConstReference NodeBodyTintColor () |
Editors/ObjectTreeGraphConfig.h | ||
TCallTraits< TOptional< FLinearColor > >::ConstReference NodeBodyTintColor
(
typename TCallTraits< TOptional< FLinearColor > >::ConstReference DefaultValue |
Color of the graph node's body. | Editors/ObjectTreeGraphConfig.h |
NodeBodyTintColor()
| Name | NodeBodyTintColor |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
TCallTraits< TOptional< FLinearColor > >::ConstReference NodeBodyTintColor() const
NodeBodyTintColor(typename TCallTraits< TOptional< FLinearColor > >::ConstReference)
Description
Color of the graph node's body.
| Name | NodeBodyTintColor |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
TCallTraits< TOptional< FLinearColor > >::ConstReference NodeBodyTintColor
(
typename TCallTraits< TOptional< FLinearColor > >::ConstReference DefaultValue
) const