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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Editor toolkit for a camera variable collection.
| Name | FCameraVariableCollectionEditorToolkit |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/CameraVariableCollectionEditorToolkit.h |
| Include Path | #include "Toolkits/CameraVariableCollectionEditorToolkit.h" |
Syntax
class FCameraVariableCollectionEditorToolkit :
public FBaseAssetToolkit,
public FEditorUndoClient,
public FGCObject
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → FBaseAssetToolkit → FCameraVariableCollectionEditorToolkit
- FEditorUndoClient → FCameraVariableCollectionEditorToolkit
- FGCObject → FCameraVariableCollectionEditorToolkit
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraVariableCollectionEditorToolkit
(
UCameraVariableCollectionEditor* InOwningAssetEditor |
Toolkits/CameraVariableCollectionEditorToolkit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCameraVariableCollectionEditorToolkit() |
Toolkits/CameraVariableCollectionEditorToolkit.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DetailsViewTabId | const FName | Toolkits/CameraVariableCollectionEditorToolkit.h | |
| VariableCollectionEditorTabId | const FName | Toolkits/CameraVariableCollectionEditorToolkit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VariableCollection | TObjectPtr< UCameraVariableCollection > | The asset being edited | Toolkits/CameraVariableCollectionEditorToolkit.h | |
| VariableCollectionEditorWidget | TSharedPtr< SCameraVariableCollectionEditor > | Camera variable collection editor widget | Toolkits/CameraVariableCollectionEditorToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FocusWindow
(
UObject* ObjectToFocusOn |
Toolkits/CameraVariableCollectionEditorToolkit.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void CreateWidgets() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual FText GetBaseToolkitName() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual FString GetReferencerName() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual FName GetToolkitFName() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual FLinearColor GetWorldCentricTabColorScale() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual FString GetWorldCentricTabPrefix() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void InitToolMenuContext
(
FToolMenuContext& MenuContext |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void PostInitAssetEditor() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void PostRedo
(
bool bSuccess |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void PostRegenerateMenusAndToolbars() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void PostUndo
(
bool bSuccess |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void RegisterTabSpawners
(
const TSharedRef< class FTabManager >& InTabManager |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void RegisterToolbar() |
Toolkits/CameraVariableCollectionEditorToolkit.h | ||
virtual void UnregisterTabSpawners
(
const TSharedRef< FTabManager >& InTabManager |
Toolkits/CameraVariableCollectionEditorToolkit.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GenerateAddNewVariableMenu
(
UToolMenu* InMenu |
Toolkits/CameraVariableCollectionEditorToolkit.h |