Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor
An editor mode inside an FAssetEditorModeManagerToolkit.
This changes the toolkit's editor to match a desired "editing mode" or "workflow" in that editor. The layout changes, the tabs change, the toolbars change, etc.
| Name | FAssetEditorMode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/AssetEditorMode.h |
| Include Path | #include "Toolkits/AssetEditorMode.h" |
Syntax
class FAssetEditorMode : public TSharedFromThis< FAssetEditorMode >
Inheritance Hierarchy
- TSharedFromThis< FAssetEditorMode > → FAssetEditorMode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Toolkits/AssetEditorMode.h | |||
FAssetEditorMode
(
FName InModeName |
Toolkits/AssetEditorMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAssetEditorMode() |
Toolkits/AssetEditorMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ActivateMode
(
const FAssetEditorModeActivateParams& InParams |
Toolkits/AssetEditorMode.h | ||
void DeactivateMode
(
const FAssetEditorModeDeactivateParams& InParams |
Toolkits/AssetEditorMode.h | ||
TSharedPtr< FTabManager::FLayout > GetDefaultLayout() |
Toolkits/AssetEditorMode.h | ||
TSharedPtr< FLayoutExtender > GetLayoutExtender() |
Toolkits/AssetEditorMode.h | ||
FName GetModeName() |
Toolkits/AssetEditorMode.h | ||
TSharedPtr< FExtender > GetToolbarExtender() |
Toolkits/AssetEditorMode.h | ||
void InitToolMenuContext
(
FToolMenuContext& MenuContext |
Toolkits/AssetEditorMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnActivateMode
(
const FAssetEditorModeActivateParams& InParams |
Toolkits/AssetEditorMode.h | ||
virtual void OnDeactivateMode
(
const FAssetEditorModeDeactivateParams& InParams |
Toolkits/AssetEditorMode.h | ||
virtual void OnInitToolMenuContext
(
FToolMenuContext& MenuContext |
Toolkits/AssetEditorMode.h |