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A camera node that sets the location of the camera.
| Name | USetLocationCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/SetLocationCameraNode.h |
| Include Path | #include "Nodes/Common/SetLocationCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Common,Transform"))
class USetLocationCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → USetLocationCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector3dCameraParameter | The location to set on the camera. | Nodes/Common/SetLocationCameraNode.h |
|
| OffsetSpace | ECameraNodeSpace | The space in which to apply the transform. | Nodes/Common/SetLocationCameraNode.h |
|
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/SetLocationCameraNode.h |