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API > API/Plugins > API/Plugins/GameplayCameras
| Name | UOcclusionMaterialCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Collision/OcclusionMaterialCameraNode.h |
| Include Path | #include "Nodes/Collision/OcclusionMaterialCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Collision"))
class UOcclusionMaterialCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UOcclusionMaterialCameraNode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOcclusionMaterialCameraNode
(
const FObjectInitializer& ObjectInit |
Nodes/Collision/OcclusionMaterialCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OcclusionChannel | TEnumAsByte< ECollisionChannel > | Collision channel to use for the occlusion testing. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
| OcclusionSphereRadius | FFloatCameraParameter | Radius of the sphere used for occlusion testing. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
| OcclusionTargetOffset | FVector3dCameraParameter | Offset from the target to the occlusion trace's end. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
| OcclusionTargetOffsetSpace | ECameraNodeSpace | The space in which to apply the occlusion target offset. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
| OcclusionTargetPosition | ECameraNodeOriginPosition | The position of the occlusion trace's target. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
| OcclusionTransparencyMaterial | TObjectPtr< UMaterialInterface > | Material to apply on objects causing occlusion. | Nodes/Collision/OcclusionMaterialCameraNode.h |
|
Functions
Public
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Collision/OcclusionMaterialCameraNode.h |