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A camera node that runs a camera rig's own node tree.
| Name | UCameraRigCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/CameraRigCameraNode.h |
| Include Path | #include "Nodes/Common/CameraRigCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Camera Rig Prefab", CameraNodeCategories="Common,Utility"))
class UCameraRigCameraNode :
public UCameraNode ,
public IAssetReferenceCameraNode ,
public ICustomCameraNodeParameterProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UCameraRigCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRigReference | FCameraRigAssetReference | The camera rig to run. | Nodes/Common/CameraRigCameraNode.h |
|
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuild
(
FCameraObjectBuildContext& BuildContext |
Gets optional info about this node's required allocations at runtime. | Nodes/Common/CameraRigCameraNode.h | |
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Common/CameraRigCameraNode.h | |
virtual void OnPreBuild
(
FCameraBuildLog& BuildLog |
Optional build step executed at the beginning of the build process. | Nodes/Common/CameraRigCameraNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Nodes/Common/CameraRigCameraNode.h |
Overridden from IObjectTreeGraphObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the custom name for the graph node. | Nodes/Common/CameraRigCameraNode.h | ||
virtual EObjectTreeGraphObjectSupportFlags GetSupportFlags
(
FName InGraphName |
Gets optional APIs support flags. | Nodes/Common/CameraRigCameraNode.h |
Overridden from IAssetReferenceCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherPackages
(
FCameraRigPackages& OutPackages |
Nodes/Common/CameraRigCameraNode.h |
Overridden from ICustomCameraNodeParameterProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetCustomCameraNodeParameters
(
FCustomCameraNodeParameterInfos& OutParameterInfos |
Gathers the custom parameters on this node. | Nodes/Common/CameraRigCameraNode.h |