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API > API/Plugins > API/Plugins/GameplayCameras
Blueprint function library for camera variable tables.
| Name | UBlueprintCameraVariableTableFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/BlueprintCameraEvaluationDataRef.h |
| Include Path | #include "GameFramework/BlueprintCameraEvaluationDataRef.h" |
Syntax
UCLASS ()
class UBlueprintCameraVariableTableFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlueprintCameraVariableTableFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetBooleanCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static double GetDoubleCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static float GetFloatCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static int32 GetInteger32CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FRotator GetRotatorCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FTransform GetTransformCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FVector2D GetVector2CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FVector GetVector3CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FVector4 GetVector4CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a camera variable's value from the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetBooleanCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetDoubleCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetFloatCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetInteger32CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetRotatorCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetTransformCameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetVector2CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetVector3CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static void SetVector4CameraVariable
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a camera variable's value in the given table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|