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API > API/Plugins > API/Plugins/GameplayCameras
Utility Blueprint functions for camera context data tables.
| Name | UBlueprintCameraContextDataTableFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/BlueprintCameraEvaluationDataRef.h |
| Include Path | #include "GameFramework/BlueprintCameraEvaluationDataRef.h" |
Syntax
UCLASS ()
class UBlueprintCameraContextDataTableFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlueprintCameraContextDataTableFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UClass * GetClassData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static uint8 GetEnumData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FName GetNameData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static UObject * GetObjectData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FString GetStringData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static FInstancedStruct GetStructData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Gets a value from the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetClassData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetEnumData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetNameData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetObjectData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetStringData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|
static bool SetStructData
(
const FBlueprintCameraEvaluationDataRef& CameraData, |
Sets a value in the given camera context data table. | GameFramework/BlueprintCameraEvaluationDataRef.h |
|