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A camera node that moves the camera to an actor.
| Name | UAttachToActorCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Attach/AttachToActorCameraNode.h |
| Include Path | #include "Nodes/Attach/AttachToActorCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(CameraNodeCategories="Attachment"))
class UAttachToActorCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UAttachToActorCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attachment | FCameraActorAttachmentInfo | The actor to attach to. | Nodes/Attach/AttachToActorCameraNode.h |
|
| AttachmentDataID | FCameraContextDataID | The data ID for the attachment info. | Nodes/Attach/AttachToActorCameraNode.h | |
| AttachToLocation | FBooleanCameraParameter | Whether to move the camera to the actor's location. | Nodes/Attach/AttachToActorCameraNode.h |
|
| AttachToRotation | FBooleanCameraParameter | Whether to align the camera rotation to the actor's orientation. | Nodes/Attach/AttachToActorCameraNode.h |
|
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Nodes/Attach/AttachToActorCameraNode.h |