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API > API/Plugins > API/Plugins/GameplayCameras
| Name | FVector3dCameraVariableReference |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableReferences.h |
| Include Path | #include "Core/CameraVariableReferences.h" |
Syntax
USTRUCT ()
struct FVector3dCameraVariableReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraVariableReferences.h | |||
FVector3dCameraVariableReference
(
VariableAssetType* InVariable |
Core/CameraVariableReferences.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValueType | FVector3d | Core/CameraVariableReferences.h | |
| VariableAssetType | UVector3dCameraVariable | Core/CameraVariableReferences.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Variable | TObjectPtr< UVector3dCameraVariable > | Core/CameraVariableReferences.h |
|
|
| VariableID | FCameraVariableID | Core/CameraVariableReferences.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FVector3dCameraVariableReference::ValueType * GetValue
(
const UE::Cameras::FCameraVariableTable& VariableTable |
Core/CameraVariableReferences.h | ||
bool HasNonUserOverride() |
Core/CameraVariableReferences.h | ||
bool HasVariable() |
Core/CameraVariableReferences.h | ||
bool IsValid() |
Core/CameraVariableReferences.h |