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API > API/Plugins > API/Plugins/GameplayCameras
| Name | FShakeCameraNodeEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ShakeCameraNode.h |
| Include Path | #include "Core/ShakeCameraNode.h" |
Syntax
class FShakeCameraNodeEvaluator : public UE::Cameras::FCameraNodeEvaluator
Inheritance Hierarchy
- FCameraNodeEvaluator → FShakeCameraNodeEvaluator
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FCameraNodeEvaluator | Core/ShakeCameraNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FShakeCameraNodeEvaluator > | Core/ShakeCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestartShake
(
const FCameraNodeShakeRestartParams& Params |
Restart a running camera shake. | Core/ShakeCameraNode.h | |
void ShakeResult
(
const FCameraNodeShakeParams& Params, |
Applies the shake to the given result. | Core/ShakeCameraNode.h |
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Core/ShakeCameraNode.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Core/ShakeCameraNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRestartShake
(
const FCameraNodeShakeRestartParams& Params |
Restart a running camera shake. | Core/ShakeCameraNode.h | |
virtual void OnSetShakeScale
(
float InShakeScale |
Called when the intensity of the shake changes, but before ShakeScale is set. | Core/ShakeCameraNode.h | |
virtual void OnShakeResult
(
const FCameraNodeShakeParams& Params, |
Applies the shake to the given result. | Core/ShakeCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FShakeCameraNodeEvaluator > & StaticTypeID() |
Core/ShakeCameraNode.h |