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Describes a custom camera data parameter.
| Name | FCustomCameraNodeDataParameter |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ICustomCameraNodeParameterProvider.h |
| Include Path | #include "Core/ICustomCameraNodeParameterProvider.h" |
Syntax
USTRUCT ()
struct FCustomCameraNodeDataParameter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideDataID | FCameraContextDataID | An optional context data ID for dynamically driving the parameter's value. | Core/ICustomCameraNodeParameterProvider.h | |
| ParameterContainerType | ECameraContextDataContainerType | The type of the parameter container. | Core/ICustomCameraNodeParameterProvider.h | |
| ParameterName | FName | The name of the parameter. | Core/ICustomCameraNodeParameterProvider.h | |
| ParameterType | ECameraContextDataType | The type of the parameter. | Core/ICustomCameraNodeParameterProvider.h | |
| ParameterTypeObject | TObjectPtr< const UObject > | An extra type object for the parameter. | Core/ICustomCameraNodeParameterProvider.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCustomCameraNodeDataParameter& Other |
Core/ICustomCameraNodeParameterProvider.h |