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A registry for any running camera system instance for which we may want to display debug info.
| Name | FCameraSystemDebugRegistry |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraSystemDebugRegistry.h |
| Include Path | #include "Debug/CameraSystemDebugRegistry.h" |
Syntax
class FCameraSystemDebugRegistry
Structs
| Name | Remarks |
|---|---|
| FEntry |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FRegisteredCameraSystems | TArray< TSharedPtr< FCameraSystemEvaluator > > | Debug/CameraSystemDebugRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TSparseArray< FEntry > | Debug/CameraSystemDebugRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetRegisteredCameraSystemEvaluators
(
FRegisteredCameraSystems& OutEvaluators |
Debug/CameraSystemDebugRegistry.h | ||
int32 NumRegisteredCameraSystemEvaluators() |
Debug/CameraSystemDebugRegistry.h | ||
FCameraSystemDebugID RegisterCameraSystemEvaluator
(
TSharedRef< FCameraSystemEvaluator > InEvaluator |
Debug/CameraSystemDebugRegistry.h | ||
void UnregisterCameraSystemEvaluator
(
FCameraSystemDebugID InDebugID |
Debug/CameraSystemDebugRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCameraSystemDebugRegistry & Get() |
Debug/CameraSystemDebugRegistry.h |