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A debug block that displays information about a camera rig's joints.
| Name | FCameraRigJointsDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraRigJointsDebugBlock.h |
| Include Path | #include "Debug/CameraRigJointsDebugBlock.h" |
Syntax
class FCameraRigJointsDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FCameraRigJointsDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates a new camera rig joints debug block. | Debug/CameraRigJointsDebugBlock.h | ||
FCameraRigJointsDebugBlock
(
const FCameraRigJoints& InCameraRigJoints, |
Creates a new camera rig joints debug block. | Debug/CameraRigJointsDebugBlock.h |
Structs
| Name | Remarks |
|---|---|
| FEntry |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/CameraRigJointsDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FCameraRigJointsDebugBlock > | Debug/CameraRigJointsDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FEntry, TInlineAllocator< 2 > > | Debug/CameraRigJointsDebugBlock.h |
Functions
Public
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CameraRigJointsDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CameraRigJointsDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraRigJointsDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraRigJointsDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCameraRigJointsDebugBlock > & StaticTypeID() |
Debug/CameraRigJointsDebugBlock.h |