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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/FCameraNodeSpaceMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool OffsetCameraNodeSpacePosition
(
const FCameraNodeSpaceParams& Params, |
Offsets a given world position in the specified camera node space. | Math/CameraNodeSpaceMath.h | |
static bool OffsetCameraNodeSpacePosition
(
const FCameraNodeEvaluationParams& Params, |
Offsets a given world position in the specified camera node space. | Math/CameraNodeSpaceMath.h |
OffsetCameraNodeSpacePosition(const FCameraNodeSpaceParams &, const FVector3d &, const FVector3d &, ECameraNodeSpace, FVector3d &)
Description
Offsets a given world position in the specified camera node space.
| Name | OffsetCameraNodeSpacePosition |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraNodeSpaceMath.h |
| Include Path | #include "Math/CameraNodeSpaceMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraNodeSpaceMath.cpp |
static bool OffsetCameraNodeSpacePosition
(
const FCameraNodeSpaceParams & Params,
const FVector3d & InPosition,
const FVector3d & InOffset,
ECameraNodeSpace InSpace,
FVector3d & OutPosition
)
OffsetCameraNodeSpacePosition(const FCameraNodeEvaluationParams &, const FCameraNodeEvaluationResult &, const FVector3d &, const FVector3d &, ECameraNodeSpace, FVector3d &)
Description
Offsets a given world position in the specified camera node space.
| Name | OffsetCameraNodeSpacePosition |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Math/CameraNodeSpaceMath.h |
| Include Path | #include "Math/CameraNodeSpaceMath.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Math/CameraNodeSpaceMath.cpp |
static bool OffsetCameraNodeSpacePosition
(
const FCameraNodeEvaluationParams & Params,
const FCameraNodeEvaluationResult & Result,
const FVector3d & InPosition,
const FVector3d & InOffset,
ECameraNodeSpace InSpace,
FVector3d & OutPosition
)