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Basic debug block for a camera node evaluator.
| Name | FCameraNodeEvaluatorDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraNodeEvaluatorDebugBlock.h |
| Include Path | #include "Debug/CameraNodeEvaluatorDebugBlock.h" |
Syntax
class FCameraNodeEvaluatorDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FCameraNodeEvaluatorDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructs a new node evaluator debug block. | Debug/CameraNodeEvaluatorDebugBlock.h | ||
FCameraNodeEvaluatorDebugBlock
(
TObjectPtr< const UCameraNode > InCameraNode |
Constructs a new node evaluator debug block. | Debug/CameraNodeEvaluatorDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/CameraNodeEvaluatorDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FCameraNodeEvaluatorDebugBlock > | Debug/CameraNodeEvaluatorDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeClassName | FString | Debug/CameraNodeEvaluatorDebugBlock.h |
Functions
Public
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CameraNodeEvaluatorDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CameraNodeEvaluatorDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraNodeEvaluatorDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraNodeEvaluatorDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCameraNodeEvaluatorDebugBlock > & StaticTypeID() |
Debug/CameraNodeEvaluatorDebugBlock.h |