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Structure for building the tree of camera node evaluators.
| Name | FCameraNodeEvaluatorBuildParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeEvaluator.h |
| Include Path | #include "Core/CameraNodeEvaluator.h" |
Syntax
struct FCameraNodeEvaluatorBuildParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeEvaluatorBuildParams
(
FCameraNodeEvaluatorBuilder& InBuilder |
Core/CameraNodeEvaluator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Builder | FCameraNodeEvaluatorBuilder & | Builder object for building children evaluators. | Core/CameraNodeEvaluator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeEvaluator * BuildEvaluator
(
const UCameraNode* InNode |
Builds an evaluator for the given camera node. | Core/CameraNodeEvaluator.h | |
EvaluatorType * BuildEvaluatorAs
(
const UCameraNode* InNode |
Builds an evaluator for the given camera node, and down-cast it to the given type. | Core/CameraNodeEvaluator.h |