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A special reader class for attachment information.
| Name | FCameraActorAttachmentInfoReader |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Attach/CameraActorAttachmentInfo.h |
| Include Path | #include "Nodes/Attach/CameraActorAttachmentInfo.h" |
Syntax
struct FCameraActorAttachmentInfoReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Nodes/Attach/CameraActorAttachmentInfo.h | |||
FCameraActorAttachmentInfoReader
(
const FCameraActorAttachmentInfo& InAttachmentInfo, |
Nodes/Attach/CameraActorAttachmentInfo.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedAttachmentInfo | FCameraActorAttachmentInfo | Nodes/Attach/CameraActorAttachmentInfo.h | ||
| CachedBoneName | FName | Nodes/Attach/CameraActorAttachmentInfo.h | ||
| CachedSkeletalMeshComponent | const USkeletalMeshComponent * | Nodes/Attach/CameraActorAttachmentInfo.h | ||
| DataID | FCameraContextDataID | Nodes/Attach/CameraActorAttachmentInfo.h | ||
| DefaultAttachmentInfo | FCameraActorAttachmentInfo | Nodes/Attach/CameraActorAttachmentInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAttachmentTransform
(
const FCameraContextDataTable& ContextDataTable, |
Nodes/Attach/CameraActorAttachmentInfo.h | ||
void Initialize
(
const FCameraActorAttachmentInfo& InAttachmentInfo, |
Nodes/Attach/CameraActorAttachmentInfo.h | ||
FString RenderAttachmentInfo() |
Nodes/Attach/CameraActorAttachmentInfo.h |