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An evaluation context for an arbitrary actor. It procedurally creates a single camera director that runs a rig only composed of a camera node that simply copies the actor's properties.
| Name | FActorCameraEvaluationContext |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/ActorCameraEvaluationContext.h |
| Include Path | #include "GameFramework/ActorCameraEvaluationContext.h" |
Syntax
class FActorCameraEvaluationContext : public UE::Cameras::FCameraEvaluationContext
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FCameraEvaluationContext → FActorCameraEvaluationContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/ActorCameraEvaluationContext.h | |||
FActorCameraEvaluationContext
(
UCameraComponent* InCameraComponent |
GameFramework/ActorCameraEvaluationContext.h | ||
FActorCameraEvaluationContext
(
AActor* InActor |
GameFramework/ActorCameraEvaluationContext.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraEvaluationContext | GameFramework/ActorCameraEvaluationContext.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FActorCameraEvaluationContext > | GameFramework/ActorCameraEvaluationContext.h |
Functions
Public
Overridden from FCameraEvaluationContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
GameFramework/ActorCameraEvaluationContext.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
GameFramework/ActorCameraEvaluationContext.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyMinimalViewInfo
(
const FMinimalViewInfo& ViewInfo, |
GameFramework/ActorCameraEvaluationContext.h | ||
static UCameraAsset * MakeCalcCameraActorCameraAsset
(
UObject* OuterObject |
GameFramework/ActorCameraEvaluationContext.h | ||
static UCameraAsset * MakeCameraComponentCameraAsset
(
UObject* OuterObject |
GameFramework/ActorCameraEvaluationContext.h | ||
static UCameraAsset * MakeSimpleCameraAsset
(
UObject* OuterObject, |
GameFramework/ActorCameraEvaluationContext.h | ||
static const ::UE::Cameras::TCameraObjectTypeID< FActorCameraEvaluationContext > & StaticTypeID() |
GameFramework/ActorCameraEvaluationContext.h |