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An actor that can run a camera asset.
| Name | AGameplayCameraActor |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/GameFramework/GameplayCameraActor.h |
| Include Path | #include "GameFramework/GameplayCameraActor.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, ClassGroup=Camera, HideCategories=(Input, Rendering))
class AGameplayCameraActor : public AGameplayCameraActorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGameplayCameraActorBase → AGameplayCameraActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGameplayCameraActor
(
const FObjectInitializer& ObjectInit |
GameFramework/GameplayCameraActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraComponent | TObjectPtr< UGameplayCameraComponent > | GameFramework/GameplayCameraActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayCameraComponent * GetCameraComponent() |
Gets the camera component. | GameFramework/GameplayCameraActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USceneComponent * GetDefaultAttachComponent() |
GameFramework/GameplayCameraActor.h |
Protected
Overridden from AGameplayCameraActorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UGameplayCameraComponentBase * GetCameraComponentBase() |
GameFramework/GameplayCameraActor.h |