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Note that this behavior is supporting playing only a single montage for a given Avatar at a time. Trying to play multiple or using multiple UGameplayBehavior_AnimationBased instances will result in requests overriding and interfering.
| Name | UGameplayBehavior_AnimationBased |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior_AnimationBased.h |
| Include Path | #include "GameplayBehavior_AnimationBased.h" |
Syntax
UCLASS (MinimalAPI)
class UGameplayBehavior_AnimationBased : public UGameplayBehavior
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayBehavior → UGameplayBehavior_AnimationBased
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayBehavior_AnimationBased
(
const FObjectInitializer& ObjectInitializer |
GameplayBehavior_AnimationBased.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PlayMontage
(
AActor& InAvatar, |
GameplayBehavior_AnimationBased.h |
Overridden from UGameplayBehavior
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EndBehavior
(
AActor& InAvatar, |
GameplayBehavior_AnimationBased.h | ||
virtual bool Trigger
(
AActor& Avatar, |
Default implementation will trigger the appropriate Blueprint event based on their presence in the script and in the following priority: | GameplayBehavior_AnimationBased.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnMontageFinished
(
UAnimMontage* Montage, |
GameplayBehavior_AnimationBased.h |