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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayEffect
Description
Upgrade Path
Let's keep track of the version so that we can upgrade the Components properly. This will be set properly in PostLoad after upgrades.
Let's keep track of the version so that we can upgrade the Components properly. This will be set properly in PostLoad after upgrades.
| Name | GetVersion |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
EGameplayEffectVersion GetVersion() const