Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbility
Description
ShouldAbilityRespondToEvent
Returns true if this ability can be activated right now. Has no side effects
| Name | K2_ShouldAbilityRespondToEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Ability,
DisplayName="ShouldAbilityRespondToEvent",
Meta=(ScriptName="ShouldAbilityRespondToEvent"))
bool K2_ShouldAbilityRespondToEvent
(
FGameplayAbilityActorInfo ActorInfo,
FGameplayEventData Payload
) const