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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemGlobals
Description
Should allocate a project specific GameplayEffectContext struct. Caller is responsible for deallocation
| Name | AllocGameplayEffectContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include Path | #include "AbilitySystemGlobals.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
virtual FGameplayEffectContext * AllocGameplayEffectContext() const