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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Remove gameplaycue for minimal replication mode. Should only be called in paths that would replicate gameplaycues in other ways (through GE for example) if not in minimal replication mode
| Name | RemoveGameplayCue_MinimalReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void RemoveGameplayCue_MinimalReplication
(
const FGameplayTag GameplayCueTag
)