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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvokeGameplayCueEvent
(
const FGameplayEffectSpecForRPC& Spec, |
Handles gameplay cue events from external sources | AbilitySystemComponent.h | |
void InvokeGameplayCueEvent
(
const FGameplayTag GameplayCueTag, |
AbilitySystemComponent.h | ||
void InvokeGameplayCueEvent
(
const FGameplayTag GameplayCueTag, |
AbilitySystemComponent.h |
InvokeGameplayCueEvent(const FGameplayEffectSpecForRPC &, EGameplayCueEvent::Type)
Description
Handles gameplay cue events from external sources
| Name | InvokeGameplayCueEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void InvokeGameplayCueEvent
(
const FGameplayEffectSpecForRPC & Spec,
EGameplayCueEvent::Type EventType
)
InvokeGameplayCueEvent(const FGameplayTag, EGameplayCueEvent::Type, FGameplayEffectContextHandle)
| Name | InvokeGameplayCueEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void InvokeGameplayCueEvent
(
const FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
FGameplayEffectContextHandle EffectContext
)
InvokeGameplayCueEvent(const FGameplayTag, EGameplayCueEvent::Type, const FGameplayCueParameters &)
| Name | InvokeGameplayCueEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void InvokeGameplayCueEvent
(
const FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & GameplayCueParameters
)