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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
| Name | FAbilityListLockActiveChange |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
Syntax
struct FAbilityListLockActiveChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbilityListLockActiveChange
(
UAbilitySystemComponent& InAbilitySystemComp, |
AbilitySystemComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAbilityListLockActiveChange() |
AbilitySystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilitySystemComp | UAbilitySystemComponent & | AbilitySystemComponent.h | ||
| Adds | TArray< FGameplayAbilitySpec, TInlineAllocator< 2 > > | AbilitySystemComponent.h | ||
| Removes | TArray< FGameplayAbilitySpecHandle, TInlineAllocator< 2 > > | AbilitySystemComponent.h |