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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Add gameplaycue for minimal replication mode. Should only be called in paths that would replicate gameplaycues in other ways (through GE for example) if not in minimal replication mode
| Name | AddGameplayCue_MinimalReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void AddGameplayCue_MinimalReplication
(
const FGameplayTag GameplayCueTag,
FGameplayEffectContextHandle EffectContext
)