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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Description
This function can be used to trigger an ability on the actor in question with useful payload data. NOTE: GetAbilitySystemComponent is called on the actor to find a good component, and if the component isn't found, the event will not be sent.
| Name | SendGameplayEventToActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category=Ability,
Meta=(ToolTip="This function can be used to trigger an ability on the actor in question with useful payload data."))
static void SendGameplayEventToActor
(
AActor * Actor,
FGameplayTag EventTag,
FGameplayEventData Payload
)