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Description
FActiveGameplayEffectHandle
Returns whether the active gameplay effect handle has a valid handle value, regardless of whether the effect expired.
| Name | IsActiveGameplayEffectHandleValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|GameplayEffect")
static bool IsActiveGameplayEffectHandleValid
(
FActiveGameplayEffectHandle Handle
)