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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float GetModifiedAttributeMagnitude
(
FGameplayEffectSpecHandle SpecHandle, |
GameplayEffectSpec | AbilitySystemBlueprintLibrary.h |
|
static float GetModifiedAttributeMagnitude
(
const FGameplayEffectSpec& SpecHandle, |
Helper function that may be useful to call from native as well | AbilitySystemBlueprintLibrary.h |
GetModifiedAttributeMagnitude(FGameplayEffectSpecHandle, FGameplayAttribute)
Description
GameplayEffectSpec
Gets the magnitude of change for an attribute on an APPLIED GameplayEffectSpec.
| Name | GetModifiedAttributeMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|GameplayEffect")
static float GetModifiedAttributeMagnitude
(
FGameplayEffectSpecHandle SpecHandle,
FGameplayAttribute Attribute
)
GetModifiedAttributeMagnitude(const FGameplayEffectSpec &, FGameplayAttribute)
Description
Helper function that may be useful to call from native as well
| Name | GetModifiedAttributeMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
static float GetModifiedAttributeMagnitude
(
const FGameplayEffectSpec & SpecHandle,
FGameplayAttribute Attribute
)