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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|GameplayEffect",
Meta=(DisplayName="Get GameplayEffect UI Data", DeterminesOutputType="DataType"))
static const UGameplayEffectUIData * GetGameplayEffectUIData
(
TSubclassOf < UGameplayEffect > EffectClass,
TSubclassOf < UGameplayEffectUIData > DataType
)
Remarks
Returns the UI data for a gameplay effect class (if any)