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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Description
GameplayAbility
Provides the Gameplay Ability object associated with an Ability Spec Handle This can be either an instanced ability, or in the case of shared abilities, the Class Default Object
| Name | GetGameplayAbilityFromSpecHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Ability|GameplayAbility")
static const UGameplayAbility * GetGameplayAbilityFromSpecHandle
(
UAbilitySystemComponent * AbilitySystem,
const FGameplayAbilitySpecHandle & AbilitySpecHandle,
bool & bIsInstance
)