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Description
GameplayEffectSpec
Sets a raw name Set By Caller magnitude value, the tag version should normally be used
| Name | AssignSetByCallerMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|GameplayEffect")
static FGameplayEffectSpecHandle AssignSetByCallerMagnitude
(
FGameplayEffectSpecHandle SpecHandle,
FName DataName,
float Magnitude
)