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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemBlueprintLibrary
Description
Adds LinkedGameplayEffect to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. This will initialize the LinkedGameplayEffect's Spec for you. Returns to NEW linked spec in case you want to add more to it.
| Name | AddLinkedGameplayEffect |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|GameplayEffect",
Meta=(DeprecatedFunction, DeprecatedMessage="Linked GameplayEffects aren't replicated. Configure the GameplayEffect asset with a suitable GameplayEffectComponent."))
static FGameplayEffectSpecHandle AddLinkedGameplayEffect
(
FGameplayEffectSpecHandle SpecHandle,
TSubclassOf < UGameplayEffect > LinkedGameplayEffect
)