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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FPredictionKey
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include | #include "GameplayPrediction.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FPredictionKeyEvent & NewCaughtUpDelegate()
Remarks
Creates new delegate called only when replicated state catches up to this key.