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API > API/Plugins > API/Plugins/GameplayAbilities
Called when a gameplay tag bound to a event wrapper via one of the BindEventWrapper
| Name | FOnGameplayTagChangedEventWrapperSignature |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
Syntax
class FOnGameplayTagChangedEventWrapperSignature