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| Name | FNetGameplayTagCountContainerStateForNetSerialize |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Serialization/GameplayTagCountContainerNetSerializer.h |
| Include Path | #include "Serialization/GameplayTagCountContainerNetSerializer.h" |
Syntax
USTRUCT ()
struct FNetGameplayTagCountContainerStateForNetSerialize
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TagStates | TArray< FGameplayTagCountItem > | Serialization/GameplayTagCountContainerNetSerializer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyFromTagCountContainer
(
const FGameplayTagCountContainer& Container |
Serialization/GameplayTagCountContainerNetSerializer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNetGameplayTagCountContainerStateForNetSerialize& Other |
Serialization/GameplayTagCountContainerNetSerializer.h |